Thursday, July 17, 2008

Lone Wolf: Kill the Children

You have spoken, and dead children is what you wanted. You. Murderer. Taker of lives. Destroyer of worlds. Cheeseburger the vile.

Sweating, and out of breath, you part the dense undergrowth to see a Kraan hovering over the wagon. Three ghoulish Giaks drop from its back, startling the horses. They advance upon the helpless children with their spears.

If you wish to run back to the wagon and defend the children, turn to 208.

If you want to run deeper into the forest, turn to 264.

We gained an endurance point back HOORAY!

You have not gone far when you hear the sound of battle to the west.

If you wish to follow the sound, turn to 97.

If you would rather continue south, turn to 6.

We've set a precedent here. If we're not going to bother saving the children, that guy/those guys/that nice lady isn't getting any help from us. After all, we're important!

In the distance you can hear the sound of horses galloping nearer. You crouch behind a tree and wait as the riders come closer. They are the cavalry of the King's Guard wearing the white uniforms of His Majesty's army.

If you wish to call them,turn to 183.

If you wish to let them pass and then continue on your way through the forest, turn to 200.

The king's men? We're supposed to meet with the king I think! Hey! HEY!

The officer orders his men to halt and asks you your business. You tell him who you are, and how the monastery has been destroyed. He is deeply saddened to hear your news. He offers you a horse and asks you to accompany him to Prince Pelathar, the King's son.

If you accept, turn to 97.

If you decide to decline his offer, turn to 200.

Should we go with this guy? What if the prince is a giant dick? More importantly, should we take his offer, what do we name the horse? I was thinking of maybe naming it after one of my favorite movies, The Big Lebowski or possibly Back to the Future. What say you?