Entertainment Weekly
Kat and I each completed a video game today because we are awesome. I finished We Love Katamari. This is the very nuts, fucked up sequel to the very nuts, fucked up Katamari Damacy. Both are games that revolve around rolling objects up in a ball called a katamari. In the first game you play The Prince, son of the King of all Cosmos. The king apparently got drunk and managed to lose all of the stars in the sky. It was your job to roll up katamaris and make them into stars. This time around, the game is all about the king trying to please the many Katamari Damacy fans on earth by making you, The Prince, obey their whims and roll up more katamaris. We Love Katamari is basically more of the same which is by no means a bad thing. There are some creative stages, particularly fun was the stage where you had to roll up a head for a snowman. Most stages are simply "make a katamari this big" or "make it as big as you can in X minutes." One stage has you rolling around at night collecting nothing but fireflies which was very cool. The all japanese soundtrack isn't nearly as good as it was in the first game, but oh well. Both are good, unique fun.
I introduced Kat to the old-school-style PC adventure games this week with a very nuts game called Syberia. In Syberia you play a young lawyer who is sent to a small town in Europe to close a deal for a client. What was supposed to be a simple handshake-and-sign transaction winds up in a goosechase trying to locate the person who needs to do the signing. You carry on dialogue with several colorful characters, keep several items inventoried, piece together clues and, of course, solve puzzles. It's the sort of classic adventure game that was so prominent on the PC throughout the eighties and early nineties. She gobbled this game up within about 2 days time; I've since started her on The Longest Journey. Classic gaming is NOT dead.
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